



Does that override the vanilla mechanic where implants are only limited by the PC's END value? Are tha vanilla mechanics changed?)I was planning a character that starts with 7 endurance, gets the Monocite Breeder, Subdermal Armor and 5 stat-increasing implants, then raises END after Lonesome Road and comes back for a 6 th stat-increasing implant. I saw that the original implants are still available, however tha mod states that they are now distributed in the head and torso slots and the number of usable implants is limited to 3 per body part (and that's after taking a perk). Damn the confusing readme on that mod.However, your comment gives me some hope. Thanks for the quick reply, EssArrBee. Thought as much – there’s no way to disable Cyberware from within the game.
